Unity Object Reference Not Set To An Instance Of An Object

 

How to fix 'object reference not set to an instance of an object' May 28, 2012 12:16 AM GargoyleXxX LINK Hi, i have developed a web-based project to call perfmon data using WMI query.

  1. Unity Object Reference Not Set To An Instance Of An Object Array
  2. Unity Object Reference Not Set To An Instance Of An Object Ontriggerenter

This question already has an answer here:

  • Unity C# NullReferenceException [duplicate] 2 answers

I am working on creating a game using the 2D rouge-like tutorial provided by unity. Everything works as expected thus far apart from movement. When the game runs a single error appears.

Unity Object Reference Not Set To An Instance Of An Object Array

'NullReferenceException: object reference not set to an instance of an object completed.player.start () (at Assets/Completed/Scripts/Player.cs:39) '

This is the line of code causing the error:healthText.text = 'Health: ' + health;

The code for the entire script is below:

Farhad KhanFarhad Khan

marked as duplicate by Peter Duniho c#Mar 28 '17 at 22:25

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

Unity Object Reference Not Set To An Instance Of An Object Ontriggerenter

1 Answer

Check in the inspector if the healthText variable is linked to a UI text object. The link must be not set (None) or otherwise broken (Missing) if you are getting this exception.

BizhanUnity object reference not set to an instance of an object setactive
8,6876 gold badges38 silver badges61 bronze badges
Vladyslav MelnychenkoVladyslav Melnychenko
Got a question that you can’t ask on public Stack Overflow? Learn more about sharing private information with Stack Overflow for Teams.

Not the answer you're looking for? Browse other questions tagged c#unity3dnullreferenceexception or ask your own question.

Unity object reference not set to an instance of an object camera

I'm working on an adventure game in Unity and ran into this little bug. I'm trying to access a script within an instantiated object. Here is the related line of code:

From my understanding, the first line of code will create a Game Object called prefab2.The second line of code will allow me to access the component (A script) within prefab2.The third line will alter a variable within prefab2's script.

It seems logical to me, however I am getting a 'Object reference not set to an instance of an object' error.

Here are some details, if this helps find a solution.

  1. If I just use Instantiate, and leave out the target.GetComponent, the prefab2 will spawn and will not give me any errors... In fact the Initialize script that is attached to prefab2 works just fine.

  2. I am calling the CastAbility function from an instantiated child object.

I've tried finding a solution for the last 4 hours, but to no avail.Any help would be appreciated.

LearnCocos2D
59.4k19 gold badges116 silver badges210 bronze badges
Brandon Stephen HaydenBrandon Stephen Hayden

1 Answer

I found the solution, the game object was being stored as a transform, rather than a game object. This had me confused because of a similar script I was running that also used a transform (Which worked just fine).

Brandon Stephen HaydenBrandon Stephen Hayden
Got a question that you can’t ask on public Stack Overflow? Learn more about sharing private information with Stack Overflow for Teams.

Not the answer you're looking for? Browse other questions tagged c#unity3druntime-error or ask your own question.

Copyright © 2019 nowbotwave